Tag Archives: sdk

iPhone SDK tutorial: disconnecting your application from Interface Builder

This is a quick tutorial on disconnecting your iPhone project from Interface Builder using Xcode. When you initially start a new iPhone project in Xcode, you get a project that loads from a NIB file.  This NIB file describes a template for how visual elements are layed out on the screen. As a newbie to […]
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Android SDK first look: SDK Setup

As Google is getting started with introducing it’s first phone to the market, the G1, I’m thinking that it’s about time I get to taking a look at the Android SDK.  I know, I know – I’m late.  Anyway, I got a chance to do just that today.  Real quick, here are my first thoughts: […]
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iPhone SDK programming

Exploring the SDK is coming to a close.  I think I’ve almost exhausted all of the possibilities out of the SDK.  Lately I’ve been focused on exploring the iPhone SDK and working out some of the workflow between Interface Builder and XCode.  While the tools for Mac development are free, they aren’t as helpful as the […]
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iPhone SDK unlocked

As some of you may know, the iPhone SDK that was released by Apple is not 100% of the tools that Apple uses to make their own programs.  It’s been speculated by open source developers that there’s only about 75% of the SDK exposed through Apple’s version of the SDK. Apple’s iPhone SDK is not […]
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iPhone SDK – First steps to start developing

I’m going to try to keep this short and sweet. Free Sign-Up Go to http://developer.apple.com/iphone Click Log In Sign up for an account if you haven’t already – it’s free.  Logging in will get you access to the SDK and a whole bunch of documentation. On a mac machine (OS X v10.5.3 or later), download and […]
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My first iPhone application

The iPhone SDK allows you to build and run your application in an iPhone simulator on your apple machine.  Today, for the first time, I was finally able to test out my simple file browser application on my actual iPhone instead of through the simulator.  It’s awesome!
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