Tag Archives: Multitouch
Project Natal gets the couch off your butt
Project Natal is a “controller free gaming and entertainment experience” by Microsoft. Natal is being created for the Xbox 360 game platform and is based on an add-on for the console that will enable you to interact via gestures, spoken commands, or other physical objects. In case that doesn’t sound extremely exciting, take a look [...]
Posted in development, Events, games, hardware, innovation, microsoft, Multitouch, UX, Xbox Also tagged 360, 3D, E3, entertainment, games, Natal, object, Project, recognition, video, Xbox 1 Comment
43 inch curved screen released today
Got $8000 dollars lying around? Check out this curved screen. It actually looks like it’s the same as this alienware curved monitor. It’s got the same specs and, honestly, how many curved screens have you seen on the market. The biggest downfall to me is the resolution. at 2880×900, it’s hardly a very high resolution.
Microsoft to release a TouchPack for Windows 7
Microsoft is going to release a TouchPack for Windows 7 that will come bundled with the Retail version of Windows 7. This pack includes some multitouch applications, including some games. Looks like it should be fun times at your nearest Win7 machine.
Multitouch in the mud
tom gerdhardt’s mud computer at itp 2009′s spring show from Gizmodo on Vimeo. I’m not sure I can see how applicable this sort of interface would be for typical computing, unless it could be blown up to a large scale and used on a construction site or something. What I’m more interested in are the [...]
Posted in IM, innovation, Multitouch Also tagged IM, interface, mud tub, organic, tom gerhardt, UI, user, UX Leave a comment
Multitouch Interface on a budget
If you don’t have enough money to buy a Surface, why not make one yourself? For 3% of the price. Yes. Instead of a $12,000 Surface you can build your own multitouch machine for $350. Sounds like a great deal to me. I think this would be a great solution for people that want to [...]
Posted in development, hardware, microsoft, Multitouch, Surface Also tagged build, DIY, IM, microsoft, Surface Leave a comment
Best explanation of Apple’s 10-inch screen purchase
Admittedly, I haven’t really payed much attention to everybody’s theories about why Apple purchased so many 10 inch screens, but of those that I have payed attention to, this one caught my eye the most: Almost overnight Apple became a dominate player in the music business. The next night they completely changed the mobile phone [...]
Posted in apple, hardware, innovation, microsoft, Multitouch Also tagged 10 inch, apple, microsoft, Screen, Surface Leave a comment
I love working at IdentityMine part2: PDC2008
Andrew Whiddett, IdentityMine‘s Vice President of Interactive Technology, is shown here playing with the photos application that IdentityMine built. A large focus of the team at IdentityMine, and specifically Andrew, has been understanding at a code level what a user is trying to control when they click the screen – is the user trying to grab a picture, or pan the screen? [...]
Presto Change-o: Windows 7
At about 33 seconds the real magic happens.. wait no 36 seconds… wait… 40. http://news.bbc.co.uk/2/hi/science/nature/7696648.stm In Microsoft’s defense, Windows 7 still has (speculatively) another year until release. Also, it could very likely be a hardware issue that was causing issues.
Microsoft Surface Applications: Interview
I was ambushed last Friday to demonstrate one of the default applications on Microsoft Surface, the photos application. I work for IdentityMine, a software development company focused on UX. We worked with Hotel 1000 to customize the applications on Surface. We worked to customize the software on Surface to fit the needs of the Hotel by branding all [...]
Posted in IM, microsoft, Multitouch, Surface Also tagged Hotel 1000, IdentityMine, IM, microsoft, Surface Leave a comment
I call BS