Monthly Archives: May 2009
Get a LoD of this: Videogame art
Take little trip to the past with Orioto’s videogame remake images. Above is a remake of Zelda (duh . Many thanks to Mikaël Aguirre (Orioto on deviantART) for these beautiful creations. You are truly talented.
Zune HD hands on video
Here’s a video of the Zune HD, posted on Gizmodo today: Zune HD Video Hands On from Gizmodo on Vimeo. Click the link to go to Gizmodo’s page. They have a picture gallery of their hands on experience with the Zune HD. One thing to note – they didn’t show any multitouch interactions in the [...]
Posted in microsoft, mobile, Multitouch, Zune Tagged Hands on, microsoft, video, Zune HD Leave a comment
HDR Controversy
High Dynamic Range (HDR), is an imaging technique by which multiple exposures of the same object are composed together to make a richer image. Take a look at this example for a good representation of the technique. However, the technique seems to be very controversial. Lots of people seem to despise the use of HDR [...]
PC Magazine votes iLife “the best suite out there” ad
Yes, they really said it. Apple strikes once again.. Video is a few months old, but still funny.
Zune HD details released
The Zune HD was finally announced officially by Microsoft on Tuesday. Here are the quick details: The Zune HD is targeted at the iPod Touch – it’s not a phone. (Darn) The screen is slightly smaller than the iPhone (480×272 vs 480×320), but so is the device. The screen is OLED. Multitouch is enabled, but [...]
Posted in microsoft, mobile, Multitouch, news, Zune Tagged E3, microsoft, Zune HD, Zunephone Leave a comment
iPhone SDK tutorial: disconnecting your application from Interface Builder
This is a quick tutorial on disconnecting your iPhone project from Interface Builder using Xcode. When you initially start a new iPhone project in Xcode, you get a project that loads from a NIB file. This NIB file describes a template for how visual elements are layed out on the screen. As a newbie to [...]
Posted in apple, coding, devinsblog, iPhone Tagged apple, Interface Builder, iPhone, removal, removing, sdk, tutorial Leave a comment
Time to personalize – screensaver time
All you Mac users – go grab a screensaver! Or two… or forty. The screensaver “Strands” is my favorite: 40+ Eye-Catching Mac Screensavers
Multitouch in the mud
tom gerdhardt’s mud computer at itp 2009′s spring show from Gizmodo on Vimeo. I’m not sure I can see how applicable this sort of interface would be for typical computing, unless it could be blown up to a large scale and used on a construction site or something. What I’m more interested in are the [...]
Posted in IM, innovation, Multitouch Tagged IM, interface, mud tub, Multitouch, organic, tom gerhardt, UI, user, UX Leave a comment
iPhone overheated: the peak of good UX
A picture of an iPhone warning screen appeared on The iPhone Blog yesterday. Apparently the iPhone gives a pleasant warning sign when it starts to overheat. Little warning signs like this, that inform the user of what’s happening, is what keeps Apple on top. Apple continues to prove how crucial machine-to-human communication is. This message [...]
Posted in apple, development, iPhone, UX Tagged apple, iPhone, overheat, user experience, UX Leave a comment
Get a LoD of this: Flutebox and Beardyman
I’m impressed. Specifically at 4:25 to 5:00 and 14:20 to 15:20 (or somewhere around there).
iPhone 3.0 taking marginally better photos?
The 3.0 iPhone OS was released to developers a few months ago. We’re currently on the fourth beta of the iPhone OS,. Recently a Russian website released that the latest version of the beta software was taking higher quality pictures: As you might imagine, there was a lot of disbelief about the validity of these [...]
Get a LoD of this: Inflatable Street Art